[Author]
Author = Fabi729mods
[Description]
Description = Eliminate senior gang members as requested by the client.
[Objectives]
Objectivescount = 7

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -590,1886
Objectives[0]positionY = -672,494
Objectives[0]positionZ = 32,30368
Objectives[0]Heading = 0
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 2
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 12
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 446
Objectives[0]Weapon0 = MG
Objectives[0]Weapon1 = BullpupShotgun
Objectives[0]Weapon2 = BZGas
Objectives[0]Weapon3 = GrenadeLauncher
Objectives[0]Weapon4 = MilitaryRifle
Objectives[0]Weapon5 = MilitaryRifle
Objectives[0]Weapon6 = MilitaryRifle
Objectives[0]Weapon7 = MilitaryRifle
Objectives[0]Weapon8 = MilitaryRifle
Objectives[0]Weapon9 = MilitaryRifle
Objectives[0]Weapon10 = MilitaryRifle
Objectives[0]Weapon11 = MilitaryRifle
Objectives[0]Weapon12 = MilitaryRifle
Objectives[0]Weapon13 = MilitaryRifle
Objectives[0]Weapon14 = MilitaryRifle
Objectives[0]Weapon15 = MilitaryRifle
Objectives[0]Weapon16 = MilitaryRifle
Objectives[0]Weapon17 = MilitaryRifle
Objectives[0]Weapon18 = MilitaryRifle
Objectives[0]Weapon19 = MilitaryRifle
Objectives[0]Weapon20 = MilitaryRifle
Objectives[0]Weapon21 = MilitaryRifle
Objectives[0]Weapon22 = MilitaryRifle
Objectives[0]Weapon23 = MilitaryRifle
Objectives[0]Weapon24 = MilitaryRifle
Objectives[0]Weapon25 = MilitaryRifle
Objectives[0]Weapon26 = MilitaryRifle
Objectives[0]Weapon27 = MilitaryRifle
Objectives[0]Weapon28 = MilitaryRifle
Objectives[0]Weapon29 = MilitaryRifle
Objectives[0]Weapon30 = MilitaryRifle
Objectives[0]Weapon31 = MilitaryRifle
Objectives[0]Weapon32 = MilitaryRifle
Objectives[0]Weapon33 = MilitaryRifle
Objectives[0]Weapon34 = MilitaryRifle
Objectives[0]Weapon35 = MilitaryRifle
Objectives[0]Weapon36 = MilitaryRifle
Objectives[0]Weapon37 = MilitaryRifle
Objectives[0]Weapon38 = MilitaryRifle
Objectives[0]Weapon39 = MilitaryRifle
Objectives[0]Weapon40 = MilitaryRifle
Objectives[0]Weapon41 = MilitaryRifle
Objectives[0]Weapon42 = MilitaryRifle
Objectives[0]Weapon43 = MilitaryRifle
Objectives[0]Weapon44 = MilitaryRifle
Objectives[0]Weapon45 = MilitaryRifle
Objectives[0]Weapon46 = MilitaryRifle
Objectives[0]Weapon47 = MilitaryRifle
Objectives[0]Weapon48 = MilitaryRifle
Objectives[0]Weapon49 = MilitaryRifle
Objectives[0]Weapon50 = MilitaryRifle
Objectives[0]Weapon51 = MilitaryRifle
Objectives[0]Weapon52 = MilitaryRifle
Objectives[0]Weapon53 = MilitaryRifle
Objectives[0]Weapon54 = MilitaryRifle
Objectives[0]Weapon55 = MilitaryRifle
Objectives[0]Weapon56 = MilitaryRifle
Objectives[0]Weapon57 = MilitaryRifle
Objectives[0]Weapon58 = MilitaryRifle
Objectives[0]Weapon59 = MilitaryRifle
Objectives[0]Weapon60 = MilitaryRifle
Objectives[0]Weapon61 = MilitaryRifle
Objectives[0]Weapon62 = MilitaryRifle
Objectives[0]Weapon63 = MilitaryRifle
Objectives[0]Weapon64 = MilitaryRifle
Objectives[0]Weapon65 = MilitaryRifle
Objectives[0]Weapon66 = MilitaryRifle
Objectives[0]Weapon67 = MilitaryRifle
Objectives[0]Weapon68 = MilitaryRifle
Objectives[0]Weapon69 = MilitaryRifle
Objectives[0]Weapon70 = MilitaryRifle
Objectives[0]Weapon71 = MilitaryRifle
Objectives[0]Weapon72 = MilitaryRifle
Objectives[0]Weapon73 = MilitaryRifle
Objectives[0]Weapon74 = MilitaryRifle
Objectives[0]Weapon75 = MilitaryRifle
Objectives[0]Weapon76 = MilitaryRifle
Objectives[0]Weapon77 = MilitaryRifle
Objectives[0]Weapon78 = MilitaryRifle
Objectives[0]Weapon79 = MilitaryRifle
Objectives[0]Weapon80 = MilitaryRifle
Objectives[0]Weapon81 = MilitaryRifle
Objectives[0]Weapon82 = MilitaryRifle
Objectives[0]Weapon83 = MilitaryRifle
Objectives[0]Weapon84 = MilitaryRifle
Objectives[0]Weapon85 = MilitaryRifle
Objectives[0]Weapon86 = MilitaryRifle
Objectives[0]Weapon87 = MilitaryRifle
Objectives[0]Weapon88 = MilitaryRifle
Objectives[0]Weapon89 = MilitaryRifle
Objectives[0]Weapon90 = MilitaryRifle
Objectives[0]Weapon91 = MilitaryRifle
Objectives[0]Weapon92 = MilitaryRifle
Objectives[0]Weapon93 = MilitaryRifle
Objectives[0]Weapon94 = MilitaryRifle
Objectives[0]Weapon95 = MilitaryRifle
Objectives[0]Weapon96 = MilitaryRifle
Objectives[0]Weapon97 = MilitaryRifle
Objectives[0]Weapon98 = MilitaryRifle
Objectives[0]Weapon99 = MilitaryRifle
Objectives[0]Weapon100 = MilitaryRifle
Objectives[0]Weapon101 = MilitaryRifle
Objectives[0]Weapon102 = MilitaryRifle
Objectives[0]Weapon103 = MilitaryRifle
Objectives[0]Weapon104 = MilitaryRifle
Objectives[0]Weapon105 = MilitaryRifle
Objectives[0]Weapon106 = MilitaryRifle
Objectives[0]Weapon107 = MilitaryRifle
Objectives[0]Weapon108 = MilitaryRifle
Objectives[0]Weapon109 = MilitaryRifle
Objectives[0]Weapon110 = MilitaryRifle
Objectives[0]Weapon111 = MilitaryRifle
Objectives[0]Weapon112 = MilitaryRifle
Objectives[0]Weapon113 = MilitaryRifle
Objectives[0]Weapon114 = MilitaryRifle
Objectives[0]Weapon115 = MilitaryRifle
Objectives[0]Weapon116 = MilitaryRifle
Objectives[0]Weapon117 = MilitaryRifle
Objectives[0]Weapon118 = MilitaryRifle
Objectives[0]Weapon119 = MilitaryRifle
Objectives[0]Weapon120 = MilitaryRifle
Objectives[0]Weapon121 = MilitaryRifle
Objectives[0]Weapon122 = MilitaryRifle
Objectives[0]Weapon123 = MilitaryRifle
Objectives[0]Weapon124 = MilitaryRifle
Objectives[0]Weapon125 = MilitaryRifle
Objectives[0]Weapon126 = MilitaryRifle
Objectives[0]Weapon127 = MilitaryRifle
Objectives[0]Weapon128 = MilitaryRifle
Objectives[0]Weapon129 = MilitaryRifle
Objectives[0]Weapon130 = MilitaryRifle
Objectives[0]Weapon131 = MilitaryRifle
Objectives[0]Weapon132 = MilitaryRifle
Objectives[0]Weapon133 = MilitaryRifle
Objectives[0]Weapon134 = MilitaryRifle
Objectives[0]Weapon135 = MilitaryRifle
Objectives[0]Weapon136 = MilitaryRifle
Objectives[0]Weapon137 = MilitaryRifle
Objectives[0]Weapon138 = MilitaryRifle
Objectives[0]Weapon139 = MilitaryRifle
Objectives[0]Weapon140 = MilitaryRifle
Objectives[0]Weapon141 = MilitaryRifle
Objectives[0]Weapon142 = MilitaryRifle
Objectives[0]Weapon143 = MilitaryRifle
Objectives[0]Weapon144 = MilitaryRifle
Objectives[0]Weapon145 = MilitaryRifle
Objectives[0]Weapon146 = MilitaryRifle
Objectives[0]Weapon147 = MilitaryRifle
Objectives[0]Weapon148 = MilitaryRifle
Objectives[0]Weapon149 = MilitaryRifle
Objectives[0]Weapon150 = MilitaryRifle
Objectives[0]Weapon151 = MilitaryRifle
Objectives[0]Weapon152 = MilitaryRifle
Objectives[0]Weapon153 = MilitaryRifle
Objectives[0]Weapon154 = MilitaryRifle
Objectives[0]Weapon155 = MilitaryRifle
Objectives[0]Weapon156 = MilitaryRifle
Objectives[0]Weapon157 = MilitaryRifle
Objectives[0]Weapon158 = MilitaryRifle
Objectives[0]Weapon159 = MilitaryRifle
Objectives[0]Weapon160 = MilitaryRifle
Objectives[0]Weapon161 = MilitaryRifle
Objectives[0]Weapon162 = MilitaryRifle
Objectives[0]Weapon163 = MilitaryRifle
Objectives[0]Weapon164 = MilitaryRifle
Objectives[0]Weapon165 = MilitaryRifle
Objectives[0]Weapon166 = MilitaryRifle
Objectives[0]Weapon167 = MilitaryRifle
Objectives[0]Weapon168 = MilitaryRifle
Objectives[0]Weapon169 = MilitaryRifle
Objectives[0]Weapon170 = MilitaryRifle
Objectives[0]Weapon171 = MilitaryRifle
Objectives[0]Weapon172 = MilitaryRifle
Objectives[0]Weapon173 = MilitaryRifle
Objectives[0]Weapon174 = MilitaryRifle
Objectives[0]Weapon175 = MilitaryRifle
Objectives[0]Weapon176 = MilitaryRifle
Objectives[0]Weapon177 = MilitaryRifle
Objectives[0]Weapon178 = MilitaryRifle
Objectives[0]Weapon179 = MilitaryRifle
Objectives[0]Weapon180 = MilitaryRifle
Objectives[0]Weapon181 = MilitaryRifle
Objectives[0]Weapon182 = MilitaryRifle
Objectives[0]Weapon183 = MilitaryRifle
Objectives[0]Weapon184 = MilitaryRifle
Objectives[0]Weapon185 = MilitaryRifle
Objectives[0]Weapon186 = MilitaryRifle
Objectives[0]Weapon187 = MilitaryRifle
Objectives[0]Weapon188 = MilitaryRifle
Objectives[0]Weapon189 = MilitaryRifle
Objectives[0]Weapon190 = MilitaryRifle
Objectives[0]Weapon191 = MilitaryRifle
Objectives[0]Weapon192 = MilitaryRifle
Objectives[0]Weapon193 = MilitaryRifle
Objectives[0]Weapon194 = MilitaryRifle
Objectives[0]Weapon195 = MilitaryRifle
Objectives[0]Weapon196 = MilitaryRifle
Objectives[0]Weapon197 = MilitaryRifle
Objectives[0]Weapon198 = MilitaryRifle
Objectives[0]Weapon199 = MilitaryRifle
Objectives[0]Weapon200 = MilitaryRifle
Objectives[0]Weapon201 = MilitaryRifle
Objectives[0]Weapon202 = RPG
Objectives[0]Weapon203 = Widowmaker
Objectives[0]Weapon204 = SpecialCarbine
Objectives[0]Weapon205 = Revolver
Objectives[0]Weapon206 = MarksmanRifle
Objectives[0]Weapon207 = RevolverMk2
Objectives[0]Weapon208 = BattleAxe
Objectives[0]Weapon209 = PericoPistol
Objectives[0]Weapon210 = PericoPistol
Objectives[0]Weapon211 = PericoPistol
Objectives[0]Weapon212 = PericoPistol
Objectives[0]Weapon213 = PericoPistol
Objectives[0]Weapon214 = PericoPistol
Objectives[0]Weapon215 = PericoPistol
Objectives[0]Weapon216 = PericoPistol
Objectives[0]Weapon217 = PericoPistol
Objectives[0]Weapon218 = PericoPistol
Objectives[0]Weapon219 = PericoPistol
Objectives[0]Weapon220 = PericoPistol
Objectives[0]Weapon221 = PericoPistol
Objectives[0]Weapon222 = PericoPistol
Objectives[0]Weapon223 = PericoPistol
Objectives[0]Weapon224 = PericoPistol
Objectives[0]Weapon225 = PericoPistol
Objectives[0]Weapon226 = PericoPistol
Objectives[0]Weapon227 = PericoPistol
Objectives[0]Weapon228 = PericoPistol
Objectives[0]Weapon229 = PericoPistol
Objectives[0]Weapon230 = PericoPistol
Objectives[0]Weapon231 = PericoPistol
Objectives[0]Weapon232 = PericoPistol
Objectives[0]Weapon233 = PericoPistol
Objectives[0]Weapon234 = PericoPistol
Objectives[0]Weapon235 = PericoPistol
Objectives[0]Weapon236 = PericoPistol
Objectives[0]Weapon237 = PericoPistol
Objectives[0]Weapon238 = PericoPistol
Objectives[0]Weapon239 = PericoPistol
Objectives[0]Weapon240 = PericoPistol
Objectives[0]Weapon241 = PericoPistol
Objectives[0]Weapon242 = PericoPistol
Objectives[0]Weapon243 = PericoPistol
Objectives[0]Weapon244 = PericoPistol
Objectives[0]Weapon245 = PericoPistol
Objectives[0]Weapon246 = PericoPistol
Objectives[0]Weapon247 = PericoPistol
Objectives[0]Weapon248 = PericoPistol
Objectives[0]Weapon249 = PericoPistol
Objectives[0]Weapon250 = PericoPistol
Objectives[0]Weapon251 = PericoPistol
Objectives[0]Weapon252 = PericoPistol
Objectives[0]Weapon253 = PericoPistol
Objectives[0]Weapon254 = PericoPistol
Objectives[0]Weapon255 = PericoPistol
Objectives[0]Weapon256 = PericoPistol
Objectives[0]Weapon257 = PericoPistol
Objectives[0]Weapon258 = PericoPistol
Objectives[0]Weapon259 = PericoPistol
Objectives[0]Weapon260 = PericoPistol
Objectives[0]Weapon261 = PericoPistol
Objectives[0]Weapon262 = PericoPistol
Objectives[0]Weapon263 = PericoPistol
Objectives[0]Weapon264 = PericoPistol
Objectives[0]Weapon265 = PericoPistol
Objectives[0]Weapon266 = PericoPistol
Objectives[0]Weapon267 = PericoPistol
Objectives[0]Weapon268 = PericoPistol
Objectives[0]Weapon269 = PericoPistol
Objectives[0]Weapon270 = PericoPistol
Objectives[0]Weapon271 = PericoPistol
Objectives[0]Weapon272 = PericoPistol
Objectives[0]Weapon273 = PericoPistol
Objectives[0]Weapon274 = PericoPistol
Objectives[0]Weapon275 = PericoPistol
Objectives[0]Weapon276 = PericoPistol
Objectives[0]Weapon277 = PericoPistol
Objectives[0]Weapon278 = PericoPistol
Objectives[0]Weapon279 = PericoPistol
Objectives[0]Weapon280 = PericoPistol
Objectives[0]Weapon281 = PericoPistol
Objectives[0]Weapon282 = PericoPistol
Objectives[0]Weapon283 = PericoPistol
Objectives[0]Weapon284 = PericoPistol
Objectives[0]Weapon285 = PericoPistol
Objectives[0]Weapon286 = PericoPistol
Objectives[0]Weapon287 = PericoPistol
Objectives[0]Weapon288 = PericoPistol
Objectives[0]Weapon289 = PericoPistol
Objectives[0]Weapon290 = PericoPistol
Objectives[0]Weapon291 = PericoPistol
Objectives[0]Weapon292 = PericoPistol
Objectives[0]Weapon293 = PericoPistol
Objectives[0]Weapon294 = PericoPistol
Objectives[0]Weapon295 = PericoPistol
Objectives[0]Weapon296 = PericoPistol
Objectives[0]Weapon297 = PericoPistol
Objectives[0]Weapon298 = PericoPistol
Objectives[0]Weapon299 = PericoPistol
Objectives[0]Weapon300 = PericoPistol
Objectives[0]Weapon301 = PericoPistol
Objectives[0]Weapon302 = PericoPistol
Objectives[0]Weapon303 = PericoPistol
Objectives[0]Weapon304 = PericoPistol
Objectives[0]Weapon305 = PericoPistol
Objectives[0]Weapon306 = PericoPistol
Objectives[0]Weapon307 = PericoPistol
Objectives[0]Weapon308 = CombatShotgun
Objectives[0]Weapon309 = CombatShotgun
Objectives[0]Weapon310 = CombatShotgun
Objectives[0]Weapon311 = CombatShotgun
Objectives[0]Weapon312 = CombatShotgun
Objectives[0]Weapon313 = CombatShotgun
Objectives[0]Weapon314 = CombatShotgun
Objectives[0]Weapon315 = CombatShotgun
Objectives[0]Weapon316 = CombatShotgun
Objectives[0]Weapon317 = CombatShotgun
Objectives[0]Weapon318 = CombatShotgun
Objectives[0]Weapon319 = CombatShotgun
Objectives[0]Weapon320 = CombatShotgun
Objectives[0]Weapon321 = CombatShotgun
Objectives[0]Weapon322 = CombatShotgun
Objectives[0]Weapon323 = CombatShotgun
Objectives[0]Weapon324 = CombatShotgun
Objectives[0]Weapon325 = CombatShotgun
Objectives[0]Weapon326 = CombatShotgun
Objectives[0]Weapon327 = CombatShotgun
Objectives[0]Weapon328 = CombatShotgun
Objectives[0]Weapon329 = CombatShotgun
Objectives[0]Weapon330 = CombatShotgun
Objectives[0]Weapon331 = CombatShotgun
Objectives[0]Weapon332 = CombatShotgun
Objectives[0]Weapon333 = CombatShotgun
Objectives[0]Weapon334 = CombatShotgun
Objectives[0]Weapon335 = CombatShotgun
Objectives[0]Weapon336 = CombatShotgun
Objectives[0]Weapon337 = CombatShotgun
Objectives[0]Weapon338 = CombatShotgun
Objectives[0]Weapon339 = CombatShotgun
Objectives[0]Weapon340 = CombatShotgun
Objectives[0]Weapon341 = CombatShotgun
Objectives[0]Weapon342 = CombatShotgun
Objectives[0]Weapon343 = CombatShotgun
Objectives[0]Weapon344 = CombatShotgun
Objectives[0]Weapon345 = CombatShotgun
Objectives[0]Weapon346 = CombatShotgun
Objectives[0]Weapon347 = CombatShotgun
Objectives[0]Weapon348 = CombatShotgun
Objectives[0]Weapon349 = CombatShotgun
Objectives[0]Weapon350 = CombatShotgun
Objectives[0]Weapon351 = CombatShotgun
Objectives[0]Weapon352 = CombatShotgun
Objectives[0]Weapon353 = CombatShotgun
Objectives[0]Weapon354 = CombatShotgun
Objectives[0]Weapon355 = CombatShotgun
Objectives[0]Weapon356 = CombatShotgun
Objectives[0]Weapon357 = CombatShotgun
Objectives[0]Weapon358 = CombatShotgun
Objectives[0]Weapon359 = CombatShotgun
Objectives[0]Weapon360 = CombatShotgun
Objectives[0]Weapon361 = CombatShotgun
Objectives[0]Weapon362 = CombatShotgun
Objectives[0]Weapon363 = CombatShotgun
Objectives[0]Weapon364 = CombatShotgun
Objectives[0]Weapon365 = CombatShotgun
Objectives[0]Weapon366 = CombatShotgun
Objectives[0]Weapon367 = CombatShotgun
Objectives[0]Weapon368 = CombatShotgun
Objectives[0]Weapon369 = CombatShotgun
Objectives[0]Weapon370 = CombatShotgun
Objectives[0]Weapon371 = CombatShotgun
Objectives[0]Weapon372 = CombatShotgun
Objectives[0]Weapon373 = CombatShotgun
Objectives[0]Weapon374 = CombatShotgun
Objectives[0]Weapon375 = CombatShotgun
Objectives[0]Weapon376 = CombatShotgun
Objectives[0]Weapon377 = CombatShotgun
Objectives[0]Weapon378 = CombatShotgun
Objectives[0]Weapon379 = CombatShotgun
Objectives[0]Weapon380 = CombatShotgun
Objectives[0]Weapon381 = CombatShotgun
Objectives[0]Weapon382 = CombatShotgun
Objectives[0]Weapon383 = CombatShotgun
Objectives[0]Weapon384 = CombatShotgun
Objectives[0]Weapon385 = CombatShotgun
Objectives[0]Weapon386 = CombatShotgun
Objectives[0]Weapon387 = CombatShotgun
Objectives[0]Weapon388 = CombatShotgun
Objectives[0]Weapon389 = CombatShotgun
Objectives[0]Weapon390 = CombatShotgun
Objectives[0]Weapon391 = CombatShotgun
Objectives[0]Weapon392 = CombatShotgun
Objectives[0]Weapon393 = CombatShotgun
Objectives[0]Weapon394 = CombatShotgun
Objectives[0]Weapon395 = CombatShotgun
Objectives[0]Weapon396 = CombatShotgun
Objectives[0]Weapon397 = CombatShotgun
Objectives[0]Weapon398 = CombatShotgun
Objectives[0]Weapon399 = CombatShotgun
Objectives[0]Weapon400 = CombatShotgun
Objectives[0]Weapon401 = CombatShotgun
Objectives[0]Weapon402 = CombatShotgun
Objectives[0]Weapon403 = CombatShotgun
Objectives[0]Weapon404 = CombatShotgun
Objectives[0]Weapon405 = CombatShotgun
Objectives[0]Weapon406 = CombatShotgun
Objectives[0]Weapon407 = HeavyPistol
Objectives[0]Weapon408 = KnuckleDuster
Objectives[0]Weapon409 = MachinePistol
Objectives[0]Weapon410 = CombatMGMk2
Objectives[0]Weapon411 = MarksmanPistol
Objectives[0]Weapon412 = Machete
Objectives[0]Weapon413 = SwitchBlade
Objectives[0]Weapon414 = AssaultShotgun
Objectives[0]Weapon415 = DoubleBarrelShotgun
Objectives[0]Weapon416 = AssaultSMG
Objectives[0]Weapon417 = Hatchet
Objectives[0]Weapon418 = Bottle
Objectives[0]Weapon419 = CarbineRifleMk2
Objectives[0]Weapon420 = Parachute
Objectives[0]Weapon421 = SniperRifle
Objectives[0]Weapon422 = FireExtinguisher
Objectives[0]Weapon423 = CompactGrenadeLauncher
Objectives[0]Weapon424 = Snowball
Objectives[0]Weapon425 = VintagePistol
Objectives[0]Weapon426 = CombatPDW
Objectives[0]Weapon427 = HeavySniperMk2
Objectives[0]Weapon428 = HeavySniper
Objectives[0]Weapon429 = SweeperShotgun
Objectives[0]Weapon430 = MicroSMG
Objectives[0]Weapon431 = Wrench
Objectives[0]Weapon432 = Pistol
Objectives[0]Weapon433 = PumpShotgun
Objectives[0]Weapon434 = APPistol
Objectives[0]Weapon435 = Ball
Objectives[0]Weapon436 = CeramicPistol
Objectives[0]Weapon437 = SMG
Objectives[0]Weapon438 = StickyBomb
Objectives[0]Weapon439 = PetrolCan
Objectives[0]Weapon440 = StunGun
Objectives[0]Weapon441 = StoneHatchet
Objectives[0]Weapon442 = AssaultrifleMk2
Objectives[0]Weapon443 = HeavyShotgun
Objectives[0]Weapon444 = Minigun
Objectives[0]Weapon445 = GolfClub
Objectives[0]mission_ActorsCount = 13
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1116,282
Objectives[0]mission_Actors[0]positionY = -2165,706
Objectives[0]mission_Actors[0]positionZ = 30,76686
Objectives[0]mission_Actors[0]Heading = 335
Objectives[0]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 15
Objectives[0]mission_Actors[0]Hearing_Range = 15
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Pistol
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1117,803
Objectives[0]mission_Actors[1]positionY = -2171,626
Objectives[0]mission_Actors[1]positionZ = 30,74835
Objectives[0]mission_Actors[1]Heading = 335
Objectives[0]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Pistol
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1111,323
Objectives[0]mission_Actors[2]positionY = -2184,152
Objectives[0]mission_Actors[2]positionZ = 30,74718
Objectives[0]mission_Actors[2]Heading = 60
Objectives[0]mission_Actors[2]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 200
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MicroSMG
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1115,341
Objectives[0]mission_Actors[3]positionY = -2177,044
Objectives[0]mission_Actors[3]positionZ = 30,76003
Objectives[0]mission_Actors[3]Heading = 60
Objectives[0]mission_Actors[3]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 200
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = MicroSMG
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1122,156
Objectives[0]mission_Actors[4]positionY = -2141,739
Objectives[0]mission_Actors[4]positionZ = 30,8935
Objectives[0]mission_Actors[4]Heading = 60
Objectives[0]mission_Actors[4]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = MicroSMG
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 1122,484
Objectives[0]mission_Actors[5]positionY = -2156,064
Objectives[0]mission_Actors[5]positionZ = 30,81175
Objectives[0]mission_Actors[5]Heading = 60
Objectives[0]mission_Actors[5]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 200
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = PumpShotgun
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 1126,788
Objectives[0]mission_Actors[6]positionY = -2166,492
Objectives[0]mission_Actors[6]positionZ = 30,75179
Objectives[0]mission_Actors[6]Heading = 60
Objectives[0]mission_Actors[6]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = PumpShotgun
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 1128,711
Objectives[0]mission_Actors[7]positionY = -2172,527
Objectives[0]mission_Actors[7]positionZ = 30,76452
Objectives[0]mission_Actors[7]Heading = 60
Objectives[0]mission_Actors[7]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 200
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = PumpShotgun
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 1118,904
Objectives[0]mission_Actors[8]positionY = -2209,016
Objectives[0]mission_Actors[8]positionZ = 30,64156
Objectives[0]mission_Actors[8]Heading = 60
Objectives[0]mission_Actors[8]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 200
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = SweeperShotgun
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 1127,739
Objectives[0]mission_Actors[9]positionY = -2156,316
Objectives[0]mission_Actors[9]positionZ = 30,80854
Objectives[0]mission_Actors[9]Heading = 95
Objectives[0]mission_Actors[9]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 200
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = SweeperShotgun
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 1135,909
Objectives[0]mission_Actors[10]positionY = -2114,748
Objectives[0]mission_Actors[10]positionZ = 31,00914
Objectives[0]mission_Actors[10]Heading = 99,99998
Objectives[0]mission_Actors[10]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 200
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = SweeperShotgun
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 1129,31
Objectives[0]mission_Actors[11]positionY = -2154,065
Objectives[0]mission_Actors[11]positionZ = 30,82684
Objectives[0]mission_Actors[11]Heading = 99,99998
Objectives[0]mission_Actors[11]String_Name = g_m_m_mexboss_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 200
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = SMG
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 1127,106
Objectives[0]mission_Actors[12]positionY = -2175,656
Objectives[0]mission_Actors[12]positionZ = 30,72365
Objectives[0]mission_Actors[12]Heading = 99,99998
Objectives[0]mission_Actors[12]String_Name = g_m_m_mexboss_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 200
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = SMG
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 4
Objectives[0]mission_Vehicles[0]positionX = 1114,911
Objectives[0]mission_Vehicles[0]positionY = -2125,425
Objectives[0]mission_Vehicles[0]positionZ = 30,4147
Objectives[0]mission_Vehicles[0]Heading = 100,0108
Objectives[0]mission_Vehicles[0]Name = Buccaneer
Objectives[0]mission_Vehicles[0]Model = buccaneer
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 6
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 1129,468
Objectives[0]mission_Vehicles[1]positionY = -2108,502
Objectives[0]mission_Vehicles[1]positionZ = 30,9181
Objectives[0]mission_Vehicles[1]Heading = 0,02029568
Objectives[0]mission_Vehicles[1]Name = Baller LE (opancerzony)
Objectives[0]mission_Vehicles[1]Model = baller5
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 6
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 1118,281
Objectives[0]mission_Vehicles[2]positionY = -2152,724
Objectives[0]mission_Vehicles[2]positionZ = 30,74631
Objectives[0]mission_Vehicles[2]Heading = 0,001582178
Objectives[0]mission_Vehicles[2]Name = Baller LE
Objectives[0]mission_Vehicles[2]Model = baller3
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 6
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1112,113
Objectives[0]mission_Vehicles[3]positionY = -2211,275
Objectives[0]mission_Vehicles[3]positionZ = 30,34616
Objectives[0]mission_Vehicles[3]Heading = 169,8976
Objectives[0]mission_Vehicles[3]Name = Chino
Objectives[0]mission_Vehicles[3]Model = chino
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 6
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Go to the ~y~train yard.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 0
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 1073,181
Objectives[1]positionY = -2166,647
Objectives[1]positionZ = 31,04827
Objectives[1]Heading = 175
Objectives[1]Diameter = 4
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 20
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Random_Spawn_Objective
Objectives[2]positionX = 1079,36
Objectives[2]positionY = -2167,547
Objectives[2]positionZ = 30,6605
Objectives[2]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[2]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[2]Random_Actors_Vehicle_Primary_Color = MetallicRaceYellow
Objectives[2]Random_Actors_Vehicle_Secondary_Color = MetaillicVDarkBlue
Objectives[2]Random_Actors_Weapon_Model_Name = Pistol
Objectives[2]Random_Actors_Passenger = True
Objectives[2]Random_Actors_Fill_With_Occupants = True
Objectives[2]Random_Actors_Max_Count = 2
Objectives[2]Random_Actors_Max_ReSpawn = 1
Objectives[2]Random_Actors_Spawn_End = False
Objectives[2]Random_Actors_Spawn_Actors_Only = False
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Random_Spawn_Objective
Objectives[3]positionX = 1073,261
Objectives[3]positionY = -2187,372
Objectives[3]positionZ = 30,30005
Objectives[3]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[3]Random_Actors_Vehicle_Model_Name = baller
Objectives[3]Random_Actors_Vehicle_Primary_Color = MetallicRaceYellow
Objectives[3]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[3]Random_Actors_Weapon_Model_Name = Pistol
Objectives[3]Random_Actors_Passenger = True
Objectives[3]Random_Actors_Fill_With_Occupants = True
Objectives[3]Random_Actors_Max_Count = 2
Objectives[3]Random_Actors_Max_ReSpawn = 2
Objectives[3]Random_Actors_Spawn_End = False
Objectives[3]Random_Actors_Spawn_Actors_Only = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Take out ~r~Vagos and Vagos Capitans.
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = 1077,674
Objectives[4]positionY = -2171,589
Objectives[4]positionZ = 30,70041
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Random_Spawn_Objective
Objectives[5]positionX = 809,301
Objectives[5]positionY = -2061,851
Objectives[5]positionZ = 28,33379
Objectives[5]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[5]Random_Actors_Vehicle_Model_Name = blista
Objectives[5]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[5]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[5]Random_Actors_Weapon_Model_Name = Pistol
Objectives[5]Random_Actors_Passenger = True
Objectives[5]Random_Actors_Fill_With_Occupants = True
Objectives[5]Random_Actors_Max_Count = 3
Objectives[5]Random_Actors_Max_ReSpawn = 3
Objectives[5]Random_Actors_Spawn_End = True
Objectives[5]Random_Actors_Spawn_Actors_Only = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Leave the Area
Objectives[6]Type = Leave_Area
Objectives[6]positionX = 1064,293
Objectives[6]positionY = -2168,925
Objectives[6]positionZ = 31,06458
Objectives[6]Leave_Area_Distance = 300
Objectives[6]Leave_Area_Use_Objective_Position = True
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

